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{The List} Civilizations

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  • {The List} Civilizations

    the nations I want to see in Civ 4

    It should be set at 60 nations max
    The more the civs the better. I tried to put them all around the globe yet focus on those that were important.

    For American culture groups:

    USA
    Iroquois
    Sioux/ Lakota
    Mayas
    Aztecs
    Incas
    Nazca
    Inuit
    Utes

    For West European culture groups:
    UK
    France
    Spain
    Portugal
    Germany
    Netherlands
    Vikings
    Sweden
    Ireland (maybe)

    For eastern Europe:
    Russia
    Poland
    Austria (since they had alot of slavs)
    hate to say it but I really don't want Byzantium again, they are Greeks in the location where the ottomans need to be

    For Mediterranean culture groups:
    Rome
    Greece
    Carthage
    Egypt

    For Neareast culture groups:
    Arabs
    Turkey
    Persia
    Israel
    Numbia
    Babylon
    Assyria
    Sumeria
    Hittite

    For south/Southeast Asian/ Hindu culture groups
    India
    Harappa
    Khemer
    Indonesia/ Majaphit empire
    Thailand
    Champa

    For Far East Asia:
    China
    Japan
    Korea
    Mongolia
    Tibet (or should this go with south asia?)
    Dai Viet (Vietnamese civ)

    For Oceania:
    Polynesia
    Maori
    Aborigiese

    For Africa:
    Shonghai
    Ashanti
    Mali
    Ethiopia
    Zulu
    Xhosa
    Bantu or something from Kenya or Tanzania

  • #2
    Israel.

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    • #3
      I'd favour more civs, so long as its not just a CtP style list of names that makes your eventual choice meaningless. With this in mind, it makes it easier (relatively) to choose which civs are included: not just did they play a role in the history of civilization (because which culture hasn't?) but can you give them a specialization that has some historical importance and add to game play in a unique way. In this sense, Civ3 and its sequals have done a good job in my book.

      jon.
      ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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      • #4
        the first thing period should be: every civ in civ3+ptw+conquests should carry over.
        B♭3

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        • #5
          Definately. Start there, then build up.

          As a side note, there shouldn't be a hardcoded max number of civs - just say "over this number, we don't support whatever happens".

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          • #6
            You could add another parameter or two to what civ-specific traits were available for the sixty civs. like an affinity for specific terrain types, or placement on different early tech trees.

            all of the civs from civ 123etc should be a given. (lakota! definitely!)

            And if there is going to be an Israel civ (which I don't think would be appropriate because ancient Israel just wasn't effective as a nation and would lead to inappropriate religious overtones to the game)

            but if it were to be included then the mandate for including other civs which were not dominant or don't rule their own territory would be opened. How about a Kurd, Basque, or Rom civ?

            Firaxis could also sell an el cheapo expansion pack each year with a few more civs on each one, and eventually just have players pick from a huge menu as many as they'd like. Andorra? Tuvalu? Belize? Any nation could eventually be a possibility.

            Comment


            • #7
              Re: {The List} Civilizations

              Originally posted by civilleader
              the nations I want to see in Civ 4

              For West European culture groups:
              UK
              Please NO! English good, British bad. Mixing nomenclature a la Civ3 is even worse.
              One day Canada will rule the world, and then we'll all be sorry.

              Comment


              • #8
                Are you assuming there will not be any animated leaderheads for the Civilizations? It would take a HUGE amount of time to make the leaderheads for all the new civilizations that you have added. And in my mind they could be doing more important things than this. Plus some of the civs you mentioned would be very hard to find a UU, ML's, SL's, traits, and a leaderhead for. I suggest a more cut down version of the list you mention:

                Americas
                America
                Iroquois
                Sioux*
                Mayans
                Aztecs
                Incas
                Inuit*

                Western Europe
                England
                France
                Spain
                Portugal
                Germany
                Netherlands
                Vikings
                Sweden*
                Ireland*
                Italy*
                Celts

                Eastern Europe
                Russia
                Poland*
                Austria*

                Mediterranean
                Rome
                Greece
                Carthage
                Egypt
                Byzantine

                Africa
                Ashanti*
                Mali*
                Ethiopia*
                Zulu
                Bantu/Kenya/Tanzania*

                Middle East
                Arabia
                Ottoman Empire
                Persia
                Israel*
                Babylon
                Sumeria
                Hittite

                South Asia
                India
                Khmer*
                Indonesia*
                Thailand*

                Far East Asia
                China
                Japan
                Korea
                Mongolia
                Tibet*
                Vietnam*

                Oceania
                Polynesia*
                Maori*

                *All Civilizations marked with a * are new civilizations not already in Civ3, PTW, C3C.

                I only added one civilization I thought should be included; Italy. Otherwise I added all of the C3C civ's left out and now there are only 19 new civilizations compared to the old list submitted by civilleader that had 29 new civilizations. And IMHO this is quite a good list of new civilizations that could still be shortened if neccessary.

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                • #9
                  Italy and Rome?

                  Comment


                  • #10
                    [skywalker] Well, Italy and Rome are totally different civilisations that happen to be in the same place - like Babylon/Sumeria, or Greece/Byzantium/Ottomans, or Iroquois/US etc...

                    I note that no-one seems to think the Latin American countries worthy of civ status. If the US is a civ, then what about Brazil or Argentina? The biggest city in the world today is owned by a civ that hasn't made the list - Mexico.

                    In my view, Tibet would be nice, but the biggest omissions are African. Ethiopia should definitely be in, as should Mali (or Ghana, or Songhai).

                    Not sure about the Australian Aborigines. Were they really a *civilisation*? I'd have thought that the definition of a civilisation - at least from the point of view of this game - involves some degree of urbanisation.

                    This is still a huge list though. I'd like it if all these different civilisations were as different as the ones we have in Civ3 - with different leaderheads, traits, and UUs - but there wouldn't be much point if the only differences were in the names, like in the original Civ.

                    Comment


                    • #11
                      Well, Italy and Rome are totally different civilisations that happen to be in the same place - like Babylon/Sumeria, or Greece/Byzantium/Ottomans, or Iroquois/US etc...


                      First, Sumeria and Babylon aren't in the same place . Second, Greece is not in the same place as Byzantium and the Ottomans, and I disagree with having both of those too (though they do have the redeeming value of being completely different civilizations). There's no point in adding Italy when Italy is basically the successor to Rome (their capital even has the same frigging name; at least the Ottomans changed it).

                      I note that no-one seems to think the Latin American countries worthy of civ status. If the US is a civ, then what about Brazil or Argentina? The biggest city in the world today is owned by a civ that hasn't made the list - Mexico.


                      Because the US, unlike Latin America, has been important to world history, maybe?

                      Not sure about the Australian Aborigines. Were they really a *civilisation*? I'd have thought that the definition of a civilisation - at least from the point of view of this game - involves some degree of urbanisation.


                      Barbarians.

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                      • #12
                        (i'm slightly deviating into the traits issue here)

                        I think there should be a (very) long list of civilizations to choose from, each with a lot of distinctive but superficial fluff around them. Basically, everything that can be done to make a civ look different from others while investing minimal resources should be done. So animated leaderheads are out, but stuff like long city lists, historical leader lists and constantly changing leaders, maybe some small historical events like in EU that bring minor bonuses and penalties, etc, etc. But the civs shouldnt have any preset traits.

                        There should be a combination of *small*, relatively unimportant benefits that the player can choose when the game starts and the major traits which should be mainly a function of starting terrain and maybe slightly influenced by events in the first, say, 1000 years of the game.

                        This way civs will both have a distinct feeling in them, but we wont have to constantly play with the same Industrial Persians, Religious Egyptians or Militaristic Germans.
                        "Beware of he who would deny you access to information, for in his heart he dreams himself your master" - Commissioner Pravin Lal.

                        Comment


                        • #13
                          In CtP(2), despite different city lists, every civ "felt" the same. If you go back to that, they will still feel the same. You have to give various civs bonuses. If the only differences are in the names, then you might as well play a Banana civ.

                          Traits and UU's add enormous strategic depth to the game.

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                          • #14
                            I want 200 Civs to choose from, 20 maximum for one map.

                            American

                            USA
                            Inuit
                            Sioux
                            Iroquois
                            Hopewell
                            Mississippian
                            Anasazi
                            Aztec
                            Olmec
                            Maya
                            Inca
                            Latin

                            Europe

                            Portugal
                            Spain
                            Basque
                            France
                            Dutch
                            Germany
                            English
                            Scandinavia
                            Goths
                            Celts
                            Rome
                            Russia
                            Austria
                            Greece

                            Africa

                            Carthage
                            Egypt
                            Ethiopia
                            Zulu

                            Near East

                            Egypt
                            Israel
                            Moab
                            Canaan
                            Arabia
                            Hittites
                            Phoenicians
                            Assyria
                            Babylon
                            Sumer
                            Persia
                            Kurdistan
                            Crete
                            Ammon
                            Midian
                            Troy

                            Central Asia

                            Turkey
                            Turkmenistan
                            Mongolia
                            India

                            Far East

                            Tibet
                            Tocharia
                            China
                            Korea
                            Japan
                            Ainu
                            Java

                            Oceania

                            Australian Aborigines
                            Maori
                            Hawaii

                            General

                            To me the most important reason for more civs is to have thew designers pregenerate names for the cities. Different abilities are not so important to me, and maybe if we do get 200 civs we should do away with abilities. If there aren't 200 pregenerated civs, at least makke it easy to store that many and use them conveniently, and if there are 200, have space for 100 custom ones.

                            The slots that I didn't fill should concentrate on The Middle East, Europe, America, and Polynesia in that order. Every civ in the main games of Civ2 and Civ3 should be in, as well as in the PtW and C3C main games. Give extra consideration for civsa from the Conquests, and give some consideration to those of the Civ2 MGE scenarios that took place in the real world.

                            If the Civs do have special abilities, I would say have 12 to choose from and allow individual civs to have three slots, with the possibility of one ability to fill two of them. I have no problem whatsoever with more than one civ having the exact same abilities.

                            Comment


                            • #15
                              You forget UU's.

                              With that many civs, the distinction between civs becomes pretty small. A HUGE componenent of the strategic depth of C3 is that each civ is pretty much unique, even though some may have the same stats. Having lots of civs distinguished almost solely by name is pointless.

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